Use the navigation links below to jump to a section My contact info and various socials are here too. I find useful, interesting, or just plain fun. We should totally get a Glitch logbook going like they have for the ambient techniques.This page contains an assortment of things that Practice and likewise, the most times of failure. I was thinking, and this is probably bull, but to me, and this is just my opinion, really technical metal, glitch, and orcheastra work take the most time and dedication. It doesn't really fight the process in my opinion. Soundforge just lets you select areas and dump it and do a lot of cool mixing in the mix. I like Soundforge for making craziness too. (ableton also has that crazy ability to elastic-ate any sound any way you want - tho I prefer ableton 7's engine more than ableton 8's. The slicer tool for Reason (also the NNXT sampler!!!) and FL and (ctrl+E) for ableton are amazing for this process. but actually sitting down and cutting up your samples one by one and doing the sound edits. I don't rag on it, I do the VST thing a lot. As opposed to just letting the VST do all the work. SEINsystem was telling me, when someone actually goes thru the track to make it sound like it's skipping and messing up on the system, you can instantly tell and appreciate that. It's a lot different than just throwin' some vst on there and lettin that vst do it's thing. Totally modular, and you have to put the outs of sound directly where they should go (stuff MOST DAWs do without a thought) Īnother one to get WILD results is Reaktor, but it's literally like programming the DAW.
Smartelectronics are some of my fave effects. I love supatrigger and pretty much all of smartelectronics work. this thing can sound soo freaking generic. they do not glitch the drums in preferred ways -Outputglitchers:these recieve the input from the adiou output and mangle it, good for drums (hi hats sound especially good when mangled)Īlividlife : Tue 6th Jul 2010 : 12 years agoīUT huge warning about dblue's glitch. remember to edit these sounds to make them to your liking Fx: -dont worry about sound quality either, stretching is good and generally counts as an effect -turn up the delay decay to max, and put the space between delays to minimum, this gives a robot sound that works especially well with voices -FSU: no idea what it stands for, but i these i prefer for sampled elements (like the bass). high q and blips make good hi hats, feedback makes a good BD.
this is where you use thos clicks and pops, distortion for snares. a song like gantz graf requires huge amounts of time and effort though, considering no single part of the song is the same. use sampling vsts to control the timing of your fx, there is no easier way than this even though it removes the random intervals. timing is tricky too -pads are usually unused except in combination styles, when they are used however, hard sounds are used Bass: -Glitch your drums, sample the glitchiest or your favorite part, stretch and loop, export and use in sample vst -use your long samples and filter out the parts you dont want (remember to export and resample so you dont affect anything else on the track if your using a sampple vst with multiple samples running) -synthesize something that sounds glitchy and slap some hard fx on it Drums: -Fx are always a must -resample resample RESAMPLE.
#DBLUE GLITCH FL STUDIO STATIC HOW TO#
Synthesis techniques other elements: -reversed guitars and bass is always good, it should be obvious how to reverse, but do the part you weant and then write backwards so it sounds the way you want when you reverse it. Good glitch is best described as organized chaos -Fx are everything, its what gives it its name -dont be afraid to sample what you normally wouldnt, this includes static, feedback, clicks, pops, and especially machine noises (though im sure thats been sampled for other styles). Glitch tips: -its all about the math, especially considering the drums are the main focus (and even more so if its autechre). StephenPotter : Tue 6th Jul 2010 : 12 years agoĪll credit to the words below belong to Cybertooth: